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Zora from Blade Runner

Made for the Streamline portfolio. Sculpted the body in ZBrush, the lowpoly version started in Max and later rigged using Quickrig in Maya. After posing, the rain coat made in Marvelous Designer by Vladimir Uryadov. Back to Maya, rendered in Arnold. Some tweaking in Photoshop (like the hair). The background originally made by Albertus Janardy and screen-capped from Unreal, but from there bashed quite a bit in Photoshop. :)

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